Thursday, March 10, 2011
Tuesday, March 1, 2011
March 15, Tomb of Horrors
I just wanted to clarify which "Tomb of Horrors" I'll be running on Tues, March 15. This is not the 2010 super adventure "Tomb of Horrors," nor is it the 1998 boxed set "Return to the Tomb of Horrors." This is the original 1978 stand-alone "S1: Tomb of Horrors" by Gary Gygax, converted and updated for 4e rules. It was ranked the 3rd greatest Dungeons & Dragons adventure of all time, by Dungeon magazine! Which is why I wanted to run it.
There is a warning in the back of the module that anyone considering signing up should read!
"As clever players will gather from a reading of the "Legend of the Tomb," thisPlease, bear this in mind if you are thinking of signing up.
dungeon has more tricks and traps than it has monsters to fight. This is a
thinking person's module and, IF YOUR GROUP IS A HACK AND SLAY GATHERING, THEY WILL BE UNHAPPY!"
I'm guessing it will take 2-3 sessions to complete. I'll try to keep it to two sessions, but I don't want to cut parts out for time constraints. A great deal depends on how many wrong turns are taken in the labyrinth. The more wrong turns taken, the longer the adventure will run.
THE LEGEND OF THE TOMB OF HORRORS (from the cover):
Somewhere under a lost and lonely hill of grim and foreboding aspect lies a
labyrinthine crypt filled with terrible traps, and not a few strong and
ferocious monsters to slay the unwary. Rich treasures both precious and magical
fill the crypt, but in addition to the aforementioned guardians, some say a
demilich still wards his final haunt. Be warned that tales told have it that
this being possesses powers that make him nearly undefeatable!
relate that adventurers have an extremely low probability of ever finding the
chamber where the demilich Acererak lingers, for the passages and rooms of the
tomb are fraught with terrible traps, poison gases, and magical protections.
Furthermore, the demilich has hidden his lair so well, that even those who avoid
the pitfalls likely will not locate their true goal. So only large and
well-prepared parties of the bravest and strongest should even consider the
attempt, and if they do locate the tomb, they must be prepared to fail.
Sign up for Fred's game over in the game section of the site!